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3ds Max – Vray 5.0 (NEXT) User Guide – E-BOOK

29,90 + KDV

Overview
The “universal” settings comprise a set of settings that work very well for still images in many
situations and are the default for V-Ray Next. Please note that these settings are not optimal, in
the sense that with enough tweaking, you can probably get similar quality with faster render
times. The beauty of these settings, though, is that they require almost no tweaking, and you are
guaranteed to get a good result in the end.

Mevcut sürüm:: Stokta (stokta kalmasa da sipariş verilebilir) Stok kodu: VRAYBOOK01 Kategoriler: , Etiketler: , , , , , , , , , , ,
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Açıklama

Overview
The “universal” settings comprise a set of settings that work very well for still images in many
situations and are the default for V-Ray Next. Please note that these settings are not optimal, in
the sense that with enough tweaking, you can probably get similar quality with faster render
times. The beauty of these settings, though, is that they require almost no tweaking, and you are
guaranteed to get a good result in the end.

The advantages of these settings are:
o very little parameters for controlling render quality vs. speed
o works for a very large number of scenes
o produces high-quality results

With the Progressive Image Sampler, the default Render time (min) is set to 1.0, which might be
insufficient for some scenes. You can reset this to 0.0 min and rendering will continue until
the Noise threshold is reached.

Setting the V-Ray Renderer
1. Set V-Ray as the current rendering engine (with the default V-Ray settings).
2. The default settings are optimized to work universally, so it is recommended to keep
them: Progressive image sampler with 100 Max. subdivs and 1 Min. subdivs; GI enabled,
using Brute Force as Primary GI engine and Light Cache as Secondary GI engine.
3. You can further refine the noise levels from the Progressive Image sampler rollout by adjusting
the Noise Threshold and placing a 0 value for the Render time (min).
4. You can control the amount of AA vs shading samples (for materials/lights/GI) using the Min
shading rate parameter in the Image Sampler rollout but the default value is optimised to work
well for the majority of scenes.

Marka

Autodesk

Autodesk, insanların daha iyi bir dünya hayal etmelerine, bunu tasarlamalarına ve hayata geçirmelerine yardımcı olan yazılımlar üretiyor.

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