Introducing 3ds Max 9 3D for Beginners – E-BOOK – İNGİLİZCE
Welcome to Introducing 3ds Max 9: 3D for Beginners. The world of Computer Generated Imagery (CGI) is fun and ever-changing.
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Welcome to Introducing 3ds Max 9: 3D for Beginners. The world of Computer
Generated Imagery (CGI) is fun and ever-changing. Whether you are new to CGI in general
or a CGI veteran new to 3ds Max, you’ll find this book the perfect primer. It introduces
you to 3ds Max and shows how you can work with the program to create your art,
whether it is animated or static in design.
This book exposes you to all facets of 3ds Max by introducing and plainly explaining its
tools and functions to help you understand how the program operates—but it does not
stop there. This book also explains the use of the tools and the ever-critical concepts behind
the tools. You’ll find hands-on examples and tutorials that give you firsthand experience
with the toolsets. Working through these will develop your skills and the conceptual knowledge
that will carry you to further study. These tutorials expose you to various ways to
accomplish tasks with this intricate and comprehensive artistic tool.
Finally, this book explains the 3ds Max workflow. It explains how specific tasks are
accomplished and why—that is, it explains how the tasks fit into the larger process of
producing 3D animation. By doing that, these chapters should give you the confidence
you need to venture deeper into 3ds Max’s feature set, either on your own or by using
any of 3ds Max’s other learning tools and books as a guide.
Learning to use a powerful tool such as 3ds Max can be frustrating. You need to
remember to pace yourself. The major complaints CG book readers have are that the
pace is too fast and that the steps are too complicated or overwhelming. Addressing
those complaints is a tough nut to crack, to be sure. No two readers are the same. However,
this book offers the opportunity to run things at your own pace. The exercises and
steps may seem confusing at times, but keep in mind that the more you try and the more
you fail at some attempts, the more you will learn how to operate 3ds Max. Experience is
king when learning the workflow necessary for any software program, and with experience
comes failure and aggravation. But try and try again. You will find that further attempts
will always be easier and more fruitful.
Above all, however, this book aims to inspire you to use 3ds Max as a creative tool to
achieve and explore your own artistic vision.
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