This section provides several tutorials to help you learn Max Creation Graph.
The first three tutorials walk you through creating basic components in MCG:
Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds
Creating a compound, a graph that can be packaged and used as a single node in other
graphs. In this way you can modularize functionality, and “hide” complexity in graphs.
Creating a package, a tool or compound packaged in a way that it can be distributed to
other 3ds Max users.
Additional tutorials then go into more detail about specific types of MCG graphs, such as
modifiers and geometry.
Creating a Tool
This topic walks through using Max Creation Graph (MCG) to design a simple tool – a component
such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will
create a graph that produces geometry, an icosahedron.
- Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max
Creation Graph editor consists of a menu bar and five windows: The main graph window,
the Operator Depot, the View Navigator, the Node Properties, and the Message Log.
- In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron
Mesh Primitive. Drag this node into the graph editor window.