Autodesk 3ds Max 2021 Max Script-Part-3

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Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper

The Modifier and SpacewarpModifier families of classes can be created and added to an object’s modifier stack using the addModifier() or modPanel.addModToSelection() methods. Unless otherwise noted, the term modifier will be used to mean members of either class.

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Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper

The Modifier and SpacewarpModifier families of classes can be created and added to an object’s modifier stack using the addModifier() or modPanel.addModToSelection() methods. Unless otherwise noted, the term modifier will be used to mean members of either class.

By making a single modifier and adding it to several objects, you are sharing the modifier between the objects, as you would by applying a modifier to a selection of objects in the 3ds Max user interface. The constructors in the following classes can take any of the listed properties as optional keyword arguments with the defaults as shown.

Accessing Existing Modifiers

Existing modifiers can be accessed in two ways:

Node.Property Access

Modifiers can be accessed as a property of a node.

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