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Preface
Hello everyone, in this book, we touched on the modeling elements and modeling techniques in 3ds Max for beginners, and also explained the usage of ready-made elements. Now let’s briefly look at the topics in our book;
- Creating Geometry
- Basics of Creating and Modifying Objects
- Geometric Primitives
- Architectural Objects
- Shapes
- Compound Objects
- Systems
- Point Cloud Object
- Surface Modeling
- Working at the Sub-Object Level
- Subdivision Surfaces
- Soft Selection Rollout
- Collapse Utility
- Graphite Modeling Tools
- Editable Mesh Surface
- Editable Poly Surface
- Patch Objects
- NURBS Modeling
- Tools for Low-Polygon Modeling
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